




The speed channel value is calculated from the inverse of the degrees-per-second-for-speed-channel-value function. Moving head effects are implemented by setting the motor speed based on the “from” and “to” trajectory angles and the span of time between the “from” and “to” effects. Table 2 – Example channel ranges for 16-channel fixtures in a DMX universe Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 shows an example for 11-channel fixtures. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. If you don’t already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.Ĭhoosing the DMX channel ranges for fixturesĮach fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others. To design a show for Beam 230 7R Moving Head Gobo Spotlight fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.
